A common theme throughout many of the blog articles from S4Carlisle has been the importance of online learning for both educational institutions and public and private organizations. According to an article published today in USA TODAY, twenty-nine percent of working professionals say they would quit their jobs if they couldn’t continue working remotely, according to an online survey by LiveCareer, an online resume and job search consulting service. Nearly 50% of U.S. workers have been working from home full-time during the COVID-19 pandemic, according to a Stanford University study.
The article concludes that while some professions cannot be conducted from home, many public and private institutions will have to adapt to a new normal of working from home or at least alter the workweek to accommodate a hybrid of an at-home/in-office workforce (https://bit.ly/38vX34P). This means that institutional training and learning will have to shift to an online environment allowing for interaction between content and employee, learning the content, and being assessed on said content.
While qualitatively different, this scenario plays out similarly in the field of education – be it K-12 or in the halls of higher education. One of the factors acting as a catalyst for altering the educational landscape is the COVID-19 pandemic. Although online learning has long been a part of higher education, it has never been implemented in any comprehensive way at the K-12 level. Many school administrators were caught unprepared for the daunting task of transferring in-class learning to an online environment. Educators were also ill-prepared for the task of teaching large daily classes online. Now, after months of students receiving little or no education, some schools and districts have begun to offer their classes online – but are not having very successful results. The slow rollout of COVID-19 vaccinations means that parents are still cautious about sending their kids back to school, and teachers are still uncertain about entering the classroom.
This means that online learning is still necessary as a solution for your teaching the majority of children. The question becomes how to get students, both and older, to learn the course curriculum? There are three populations that need to be considered: the first is the administration that chooses and pays for the online learning system; the second is educators that create and teach online content, and lastly, there are the students using the online learning environment to retain and show proficiency through assessment.
Important to consider as well is that even when the pandemic ends, eLearning can be used in any situation since learner behavior is increasingly moving online in all fields and areas. Because engaging online is easier with the increasing number of new technologies available, now is the time to seize the opportunity that organizations with experience in content creation and technology implementation can offer publishers, organizations, and institutions.
S4Carlisle is pleased to announce the rollout of our improved online learning environment with customizable content for any subject whether it be in a private or government organization, a professional association, or an educational institution. We help universities, colleges, and organizations analyze, design, develop, and deliver their courseware online. We work hand-in-hand with faculty, trainers, and subject matter experts to develop customized learner-centric eLearning solutions.
We offer a comprehensive set of services at a low cost to make sure that online content is created, presented, and implemented, in an efficient and timely manner. All of this is done while working closely with the institutional or organizational partners.
Some of the services that we offer include:
1. Instructional Design – Instructional design forms the foundation for our customized e-learning solution. We build world-class learning material focused on your learners and the outcomes you need to achieve.
Examples of S4Carlisle’s instructional design capabilities.
2. Planning and Analysis: Our team begins with a “needs assessment”: Quickly identifying general and specific goals the learners are expected to attain.
3. Design and Development: Our team helps create the course design and develop all instructional materials, including presentation materials, participant guides, and job aids, assessments, or other materials.
Design and development in S4Carlisle’s online learning environment.
4. Collaboration with Subject Matter Experts: We work with Subject Matter Experts (SME) to curate relevant content, devise modes of assessment and interactions, and ensure optimum effectiveness of the eLearning course.
5. Multimedia Tools: We help develop the right set of multi-media course materials including interactive graphics, simulations, video, and audio elements. Audio, video and animations can be used throughout courseware to help in content retention
6. Implementation and Evaluation: Our skilled team of Project Managers ensure that our clients publish high-quality content in a timely and cost-efficient manner.
7. Game-Based Learning: S4Carlisle helps global publishers, universities, and colleges with expertise and capabilities in building immersive games, simulations, games within digital products, interactive games, and gamification strategies. There are no one-size-fits-all approaches to adopting game-based learning and at S4Carlisle, we help publishers incorporate games into their product roadmap by taking into consideration learning effectiveness, learner engagement, and return-on-investment.
8. Animation: Our graphic designers and animation specialists can convert static images into engaging 2D or 3D images. They begin by developing a storyboard and use that as a base to develop 2D or 3D images. Animations, if needed, are added to the image to help achieve learning outcomes.
9. Companion Websites: We help set up companion websites for books on publisher’s proprietary platforms that are compatible with all major devices. The websites are developed based on the original print content and contain interactive media such as graphics, animations (2D/3D), simulations, and GBL to engage students outside the classroom and allow them to study at their own pace.
11. Video (Post Production): We provide post-production video services where raw video footage is edited and packaged into the final cut to meet learning outcomes or objectives. Based on the brief provided, the post-production process will add additional sound effects, background audio, subtitling, animations, and image overlays onto the video to enhance the learning value of the content.
Please contact us today at firstname.lastname@example.org to request a walkthrough of what we can do for your organization, association, or educational institution.